Too much clutter
I found that while the gameplay itself was fantastic, I found many things blending into the background. Other than that, great game. I still found myself eventually getting used to it, but I shouldn't have to begin with.
Too much clutter
I found that while the gameplay itself was fantastic, I found many things blending into the background. Other than that, great game. I still found myself eventually getting used to it, but I shouldn't have to begin with.
Very helpful, but which script version is it.
The way you went over and described the different subjects of scripting and how you put it into terms a semi-beginner could understand was phenomenal. Almost all other tutorials I see are lists of how to do certain specific things, leading to no learning that can take you beyond the script they give you.
But after looking at this, I am actually seeing how the patterns in this are applied to other scripts I see, and no other tutorial or person on the forums has been able to do that.
Although, which Actionscript version is it? I noticed that some of the scripts you had either weren't complete so they were easier to understand, or you are not using AS 2.
You have my 5/5. Great learning device you've made.
FIX....THE....LAG
honestly, this is a good game with a good concept, but there is just one thing that I hate....THE LAGG. I COUNTED how many seconds of lag (yes, there were multiple SECONDS, when the graphics were set to LOW) there was after level 15, and there was at the LEAST, 3 whole seconds when stuff starts blowing up. That kept me from being able to shoot the turrets at all, whatsoever. That, in turn, killed all of my funds after each round.
Also, I noticed that sometimes the turrets used civilians as their meatshields. When typically, it would only take 4-5 shots (I wasn't counting, that's just a general estimate) to kill them. But when there were a bunch of civilians around them, I had to kill 2 or 3 civilians just to get to the turret, not counting how many would run into my bullets as I shot at them.
But besides those two easily fixable problems, I had decent fun with this game. It was nice to see people explode when I bombed them >:3
ROTFLOLLMAO
LOL I beat level 6 with 100 health left XD
Very original
This is a nice, fun little silly game. I enjoyed it. Not much else to say here. Oh btw my second run-through, I got 4:27:87.5 for time and 15 deaths ^-^
AAhhh....Thank you for making this
This is a great stress reliever. I was pretty pissed at the crappiness of my pc, the slowness, the fact that it can run almost no modern games like COD4, taking hours to download the smallest things, long story short, I was pretty pissed....until this game came along. It felt so good to be able to beat the crap out of something without actually damage it. Within 10 minutes I was happy because of this game. ahhh.....Gotta love those missiles.....
This game is awesome!
Jeez, I've been playing this game straight for like, 4 hours. I've made about 6 level editor maps, gotten 20 shine sprites, and 15 special coins. Normally I only play a newgrounds game for about a minute or so and I get bored. You have done a good job because you have kept me busy for 4 hours - and I'm usually not on a computer that long at all.
The controls were comfortable, the graphics were good, this game stays entertaining for a LONG time, and I love the level editor. Keep up the good work. All my 5 are 'blong 2 dis! Super mario 63 FTW!
Pretty damn good
I like how in this game, I actually had to use some elements of dogfighting. Now, I'm not going to go into the details of all of them. The graphics were really good, the controls were fine. I just wish the enemies were a bit more maneuverable and smarter, and/or an option to change the difficulty. I found that the only trouble I had was not getting killed by the enemies, but trying to keep an eye on the dogfight, AND on the map so that I know when to start rushing to some fuel. Half the time when I rush to the fuel, it disappears before I can reach it. I think they should have a bit more time before they disappear.
The missiles were a little bit TOO accurate. I think that they shouldn't be fail proof, because you can even hit someone BEHIND you with a missile. Maybe, you can make the missiles only rotate at a certain rate to turn to a hostile, so that you actually stand a chance at dodging them. Finally, one word
ONLINE MODE!!!!!!!!!!!!!! Wait....I think that was 2.........huh.....oh well.
All in all, this is a KICKASS GAME. I have been looking all over for a game like this, and I have finally found one. I give this a 5/5.
Probably the most innovative game i've ever seen
I've never seen anything as creative as this on newgrounds. So, I give it a 10 out of ten. Although, a problem that's really pissing the fuck out of me is a problem with the max Upper limit for the rotating joints. I can't change the MAX UPPER LIMIT at all because whenever I do, it just changes right back to zero. I've tried everything, restarting incredibots, closing everything, restarting the computer, nothing. Nothing I've done has worked to fix this for me, and because of it, I can't do a design I had for a walking bot. Please, please, please, please, please, please, please, please, please, please please fix that. I want to be able to make that walker bot!!!
Anyways, Pissoff-ness aside, this is an awesome game I'm going to rate it a 5/5 even taking into account that small but very impacting glitch.
.......*speechless*
I don't know if there are others, but this is the first 3D flash game I have ever seen. This game was just pure awesome. It wasn't too easy, nor too hard. You actually had to use strategy in some places to survive, another great addition. Also, the weapons were worth taking the time saving up.
My only problems are that sometimes, the speed of the rotation was a little bit too much. Maybe, what you could do is normally have nice slow rotation speed, perfect for aiming, and when you press the shift button, you have a much higher rotation speed, perfect for bringing your gun around to someone behind you. Also, when you reload, you lose the clip, even if you reload at full ammo. What I'd do is instead of calling it RELOAD, I'd call it, REPLACE CLIP, because you can pull out the clip at any time, but you lose the ammo inside it. There was barely any reloading time at all, so there's basically no bad side to reloading in front of a bunch of enemies, so, please make there at least 1 or 2 seconds of reloading time.. if you could fix those, then I would consider this a near-perfect game.
Overall, this is an ownage games with only a few minor problems.
Male
Chores for my mom.
Joined on 3/28/07